Wheel Tuning Toe In/Out - Toe in/out is a measure of the angle of the wheels when the steering wheel is set to straight. In DTR2, most competitors put a lot of positive toe on their right rear wheel, especially on the flatter tracks. Less toe provides a looser feel to the car and is better at some tracks, though. Some drivers find that having the opposite amount of toe on the left rear wheel compared to the right rear wheel helps, too. An example would be having 2.3 toe on the right rear, and then -2.3 on the left rear. Generally drivers use more toe on tracks where steering is harder and you have to let off more. Wheel Offset - Wheel offset affects the distance between your wheel and the axle. Increasing your wheel offset will cause the tire to be moved along the axle, further away from your car. The back tires usually have a greater offset than the other tires, providing a turning force to help the car corner to the left. Most drivers usually only have a maximum of 2.0 offset on any given tire, and a lot of times driver will leave all the tire offsets at 0.0 Tire Pressure -Tire pressure can be adjusted to vary the amount of traction. Tires at lower pressures provide higher levels of grip than tires at higher pressures, however they also run hotter, thus increasing wear. It is recommended that low-pressure tires are used on wet tracks and high-pressure tires are used on dry tracks. In dtr2 most drivers use tire pressures that average around 11 or 12 pounds of pressure. At a default track like Peakview it may be higher due to the size of the track. Brake Strength - The brake strength of wheels can be tuned to make a large difference to your driving. When you brake, it is usually because you are entering a corner, or are going to run wide on a corner. If you tune your braking so that the left-hand side has more brake strength than Ihe right, the car will naturally turn left under braking conditions. This will allow the car to set into a slide when entering a corner or steer away from the wall if you are running wide on a corner The default brake strength settings include some braking on the rear wheels, a little on the front left, and none at all on the front right. Most drivers in dtr2 don't use the brakes AT ALL if they have a good setup so you probably won't have to mess with this much. Tire Size - Tire size affects the diameter of the wheels used. It can be used to control the stagger of a car. If the left hand tires are smaller than the right hand tires, the car will have a natural lean to the left and be easier to turn in that direction. Most drivers run the lowest available setting on the rear tire size (more at bigger tracks, though, because the bigger the tire, the less gear needed), and around 84 at most tracks on the front tires. You can mess with this setting and notice what works and what doesn't. Stagger - Stagger is the difference in circumference between the two rear tires of the car. The amount of stagger used varies depending on track size and conditions. Decreasing stagger may decrease grip, but tighten up handling and speed the car up. If you want to go really fast, don't use any more than 1.00 stagger at any given track unless you notice marked improvement by racing the stagger. Tire Compound - Use the softest available at every track! They are faster. The exception to this rule is if you are running a 50+ lap race on a low wetness around 0-20 wetness. Then the tires will wear out usually beginning about lap 25 at most tracks, and so you will need to use different compounds, specifically using a harder compound on the right side tires since they wear out quicker. Sometimes the tires do not wear out even on 0-20 wetness in a long race, it's really a guessing game once the feature starts and so it's good to practice running a long race on the track with 0-20 wetness before a league race. Steering Lock - Steering lock defines what angle your wheels are at when your input device is at full lock. A larger steering lock is not realistic but will reduce the cars tendency to oversteer, making it easier to pull out of slides. However it is also slower. For controllers we recommend a steering lock between 10-13.6 at most tracks, Keyboard 21-28, and for Steering Wheels, 15.7-26 steering lock. The tighter you can get the steering lock the better as long as you can still drive the car reasonably well. Suspension Tuning Spring Strength - Lower spring strength will result in a lighter spring rate, which means the car will be less disturbed by any bumps in the road. A higher spring strength will cause a car to sit 'flatter' during hard cornering but may also cause the car to react to bumps in the track more violently. For flatter tracks you would usually want your springs to look similar to this: 1.50, 1.00, 1.50, 1.00, with minor adjustments. For high speed banked tracks a combination like this usually works best: 1.50, 1.50, 1.00, 1.00. Mess with this and see what works best for you. Travel - Travel determines the range of movement allowed to the wheel in extending away from the car. This affects the ride height of the car and the position of its center of gravity. For tracks that require quite a bit of lifting, start with these travel settings as a base. 12.0, 8.7, 9.9, 5.0. For banked tracks or tracks without much lifting, try this: 12.0, 12.0, 5.0, 5.0. Mess with these settings to get them perfect for you. Compression Rate - The compression rate is a measure of the damping (or slowing) of the suspension as the wheel moves toward the car. A larger value for the compression rate gives more damping in the shocks; a smaller value gives less damping. Compression rate and rebound rate are related and can be both adjusted to achieve a particular effect. After driving around a left corner, your car will normally be tilted with the left hand side of the car further off the ground than the right. If you decrease the bump dampening on the left tires, then the car should return to its level position more quickly. You should set everything to their lowest amount in this section when starting off and then see if you need to add any later. However, at most tracks having everything set as low as it will go is fastest. Rebound Rate - This is the damping of the suspension as the wheel moves away from the car. Refer to compression rate for more information. You should set everything to their lowest amount in this section when starting off and then see if you need to add any later. However, at most tracks having everything set as low as it will go is fastest. Shock Type -This reports the type of shock setup you have on each wheel, based on the compression and rebound rates you have selected. A strong compression rate combined with a weak rebound rate results in an easy-up shock, a weak compression rate combined with a strong rebound rate results in a 'tie-down' shock, that match are referred to as a 'standard' shock, and other combinations are 'custom shocks. Lower all these as low as they will go to be fastest. Chassis Tuning Weight distribution -The Weight Distribution screen allows you to adjust the way in which the weight of the car is distributed over all four of its wheels. Weight distribution can greatly affect the handling of a car. Placing more weight over the back than the front will cause the car to lean back harder when accelerating, and lean forward when decelerating. Greater weight on the back wheels will increase acceleration, decreasing the weight on the front wheels, reduce steering control and making cornering more difficult. Similarly, distributing more weight over the left-hand side of the car will make it easier to turn left than right. Generally Dirt Track Racing 2 cars are asymmetrical In their weight distribution, and most have their weight skewed somewhat to the right-hand side of the car. To start off you should put your right rear tire to 40.0 weight distribution and work from there. At flatter tracks with more letting off, you should experiment with some of the weight on the left side. Performance Tuning Drive Ratio -Selecting a higher drive (gear) ratio will increase your acceleration, but decrease your top speed. Changing your gearing for each gear will only affect that gear.As a general rule you should use higher gear ratios on short tracks, lower gear ratios on long tracks. Changing the gearing for the final drive ratio will affect all gears. That's all! Now go out there and see what you can do and let us know how fast you are by trying some of the tips in this guide by leaving a comment below!